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Wednesday, November 14, 2012

Game Review: Resident Evil 6



Many people were left with a disappointed look on their face after the last Resident Evil game Operation Raccoon City. I actually thought it was a good game as before it came out it was explained that it was not a normal RE game but more of a side story with more shooting elements as it was about a team of Umbrella Operatives on a mission to destroy evidence that would place the blame on Umbrella for the zombie outbreak, it was expected of them to have heavy artillery and overall the story wasn't that bad. With Resident Evil 6 it looks like CAPCOM utilized some of the elements of ORC and meshed them together with what made the Resident Evil franchise so popular, the end result was not as awesome as expected. Resident Evil 6 lets you play as 3 different characters, 4 once and finish the game and 7 if you take into account that you can play as the partner of each on of the main characters. The story takes place from the perspective of Leon Kennedy, Jake Muller and Chris Redfield. Each one having a main story on a new zombie outbreak but with interconnecting story lines. The different viruses used to create zombies or B.O.W.'s are now usual in the black market and the main characters pretty much deal with them as their daily job in one way or another. Pretty much the story of RE: 5 but a little bit more expanded. This time around though, zombies vary from one storyline to another, in some they are still just walkers, in others they are actually smart and use guns as well as mutate to become stronger. This is actually and interesting concept as it gives variety to the game, it does have it's downsides however. The story of RE:6 is great the problems start when you're playing as what counts as a soldier who is constantly running out of ammo in the middle of a fight, where clear head shots do not kill your enemy in one shot and where it seems that the point of the game now is to shoot a zombie once then straight up have a street fight with it. The whole point of the other games was to avoid being touched by these creatures, the whole point of this game is to go "Leeroy Jenkins" on their butts. Now throw in a bunch of quick time events from 4, a bunch of videos between missions, unclear directions that get you instantly killed many times if you can't figure out how to get across a gap or in a room etc. and you have a major disappointment on your hands. RE:6 is not bad, but it tries too hard to be good. The meshing of elements from what has made the series great is not a bad idea, but when you over do it, it tends to break the game. I've heard countless people complain that it feels like you jump from quicktime event, to running out of ammo, to video, to quicktime event to lack of ammo again. Just the first mission with Leon feels this way, it's not memorable because it all happens too quickly and there's a quicktime event right at the beginning and two or three videos, and then the game starts. The game also seems to have many instances of walking on floors that are constantly breaking, if you see in the video you get to see Jake muller jumping from one wooden platform to another and then another and another. Truth is this happens in the first mission with Chris too, jumping gaps, getting on roofs enemies that you can't see, easy loss of health and believe me I ran out of ammo a few times yet the enemy has an endless supply but they don't drop it when they die, not often anyways. They also tend to mutate a lot, and therefore you must spend more ammo on the mutation and while shooting then then beating them up is pretty much a sure kill it's kinda hard when there are 10 other guys shooting at you and also your characters get tired of hitting so they kick zombies slowly in the shins. Once you get used to these elements is not a bad game, but it gets frustrating. The AI for your partner is not that great either while it has it's moments in helping you fight, it tends to let you die just as much instead of rescuing you, if you play with a partner online or locally though the game really shines as not only does it add to the fun you have a partner you can count on and believe me this is the single most redeeming quality in this game, this is the main reason to play it, it is a good experience. I know it sounds like I am complaining a lot about RE:6 but I have to be honest in my reviews and while it sounds like there is a lot of negative the game is not a bad one, but it takes some getting used to.

Drake's Reviews Score 7 out of 10

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